Tuesday, 17 April 2012



Another weapon design, completing the set.









Stages in creating an armour design. I started with a basic grey anatomy sketch, then began to layer the armour design on top.


The general idea behind the armour is that it is futuristic, but ragtag. The idea was that every soldier's armour and weapons would be different, as they patched up, augmented and customised them with whatever they could find on the battlefield.


This armour is meant to match the weapons posted earlier.




Quick painting and sketching exercise. Not hugely happy with the quality of this, but that just underlines my need to practise with these exercises more!









More pen based sketchbook stuff. This was for various projects across the course, and while they are not exactly technically profficient artistically, they were good practice in the use of light and shade.





Bit of video game-related "fanart" to try out my new pens. I hate the term fanart, as it conjures up images of Blonic and Blails, but that is, essentially, what this is.


Kingdom Hearts and Darksiders.


Really enjoyed using the different pen thicknesses.







I have been taking a lot of inspiration from real life animals recently. There is stuff out in the world that is more exciting than anything one could design from scratch, like this gross caterpillar.









Finished versions of the Weapon Designs. Very simple shading - two layers of transparent solid black, and a layer of transparent solid white, with a gun metal texture multiplied across.