Shadow based character design.
I have posted this character several times before, but not worked on the design in this way.
It was a design method introduced to me by Valve.
Valve designed all their characters in Team Fortress 2 as silhoeuttes. The idea was that each class had to be instantly recognisable from a distance, and not be confused with others, so as to facilitate the frantic online gameplay that is so prevalent in TF2.
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